MINI GOLF – a social practice: H#9
Vikki Dziuma: Untitled
The last hole is designed with several obstacles, but in such a way that allows a participant (ideally in last place) to make a game-changing shot. This concept is taken from the movie Happy Gilmore starring Adam Sandler and is certainly not foreign to any “underdog” sports movie. Typically, a protagonist must defy all the odds in order to achieve his or her goal. Prior to the conclusion, something happens to make the win appear impossible; a star quarterback might get pulled from the game, or a dancer might twist an ankle. In this scenario a tower falls in front of the last hole and the golfer must sink the putt in one stroke to win. To his advantage, Gilmore uses the tower’s structure as a maze to successfully sink the ball after a single stroke. If a participant doesn’t sink the ball after one or two strokes, it should take several and as such offers an opportunity to the underdog.
- This is a par-3 hole
- For this hole try using a Chipper.
- The centre window can give you a hole-in-one, and the two side windows a hole-in-two.
- If you miss the windows on the first try, it may be in your favour to keep the ball in play and direct it to the bottom side holes.
Vikki Dziuma is studying sculpture and extended media at the University of Guelph and will receive her B.A.H. in 2013. Currently, her practice is influenced by familiar and shared experiences in popular culture. Components from film, television, childhood toys and structures are repurposed in order to interrupt a collective experience. Her work intends to challenge viewers’ anticipated outcomes. She has an upcoming exhibition at Ed Video Media Art Centre (Guelph).
Special thanks to Paul Lovell.